ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account (
asgardmods) wrote2019-02-22 05:25 pm
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GOD POWERS
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❧ how the god powers work. In order to protect yourselves while you are in Asgard, the gods will be granting a fragment of their powers to you as you tether your soul to theirs. Each god has a different realm of magic that determines what powers are available to you. You will be choosing these powers OOCly, and it will manifest as "random" ICly. These powers will grow in strength over time as you contribute to your district and deepen the bond between you and your god. Before we get to the abilities themselves, there are some very crucial ground rules to go over first.
❧ selecting a power. In the interest of more customization in gameplay, we're letting you determine what you want your power to be and the levels of development that will follow. These must follow a logical progression for the core power, meaning the second and third levels of your power must build upon the first level in some way. You will be asked to provide a one sentence explanation for the power levels you choose. You must apply to level up your power after you feel you have met the conditions required to do so, which are listed on your god's power page where you will submit your application. Remember that your spells should differ in their basic purpose. Your Level One spell will get stronger twice, and your Level Two spell will get stronger once as you progress to Level Three. If all of your spells revolve around the same kind of healing, for instance, then growing through the levels of spells becomes redundant. They can all revolve around a similar theme -- like all spells being related to defense instead of offense -- but they should be different enough that they don't have major overlap. Because we are small human beings with a limited capacity for making everything up ourselves, we will be largely basing the god powers and their logical progression on D&D spells. If you are already familiar with the system of spells in D&D, power level ups will be analog instead of as written; we don't want powers to simply do more damage, we want them to grow and change into something new. This means you can pick three spells that are related to each other to be your core power and the levels of progression as you grow. We'll be adapting the spells to suit the game, so they may not manifest exactly as written; please feel free to suggest your own adaptation, or if you're interested in a spell that doesn't quite make sense in DWRP format, let us know and we'll find a way to work it into the game. If you click on a spell on D&D Beyond and its content is locked, you can try Googling "SPELL NAME 5e" and will likely find it somewhere. Alternatively, you can propose your own power that is not a written D&D spell. These will be much more heavily moderated for fairness; we're relying on D&D spells because they're already structured for fair gameplay, but we welcome anyone to come up with their own powers as well. Powers must be relevant to your god's realm of influence, so consider both their domains and the realms of magic listed on your god's power page. For sake of ease, you can also pick one power to be your core and the mods will provide the levels of development for you. All powers are subject to mod approval before gameplay; we will work with you to try to give you the power you want, but we will also be trying to keep things fair. This may prove to be a lot of work for us, so please do be patient as we work through power approvals. Submit the application for your power on your god's power page below. |
| ❧ ODIN | ❧ NJORD | ❧ SKADI |
| ❧ SIGYN | ❧ TYR | ❧ HEIMDALL |
| ❧ MIMIR | ❧ HONIR | ❧ FRIGG |

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