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ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account ([personal profile] asgardmods) wrote2019-02-19 11:04 pm
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GOD POWER: SKADI

god power: skadi.
the goddess of art and tradition.
To see beauty in the world and feel an obsessive compulsion to capture it in some way, to frame and define it and hold it within her own hands, is Skadi's struggle as an artist and a god. The growth of Yggdrasil is chaotic and wonderful, but there must also be order. This eternal conflict has left Skadi perpetually unsatisfied with that which she sees right in front of her. The earth itself is beautiful from start to finish; it seems, in Skadi's perspective, that what blots the landscape is the presence of beings. All beings, the gods and giants included, have biases and flaws that cloud the pure essence of the Mother. Skadi seeks to manipulate or conceal those blemishes, to beautify a world that is so close to perfect.

skadi's realm of magic.
Enchantment Magic
Enchantment is a school of magic that imbues the recipient with some property or grant the caster power over another being. Enchantment spells affect the minds of others, influencing or controlling their behavior. You can find a list of Enchantment spells here.

Illusion Magic
Illusion is a school of magic that alters perception or creates false images. Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. You can find a list of Illusion spells here.

Power Set Samples
Enchantment:
    Power Set Justification: spells that "diminish"
  1. Level One: Bane: You may choose up to five creatures within 60 feet of you. Failing to brush off the spell results in the affected creatures struggling to perform tasks that require verbal or physical input for up to 10 minutes.
  2. Level Two: Confusion: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Choose a point within 90 feet of you: any creatures within 10 feet of that point who cannot resist the effects begin to behave erratically, such as walking in a random direction or forgetting what they were doing, for up to four hours.
  3. Level Three: Feeblemind: You blast the mind of a creature that you can see within 150 feet of you, attempting to shatter its intellect and personality; if the target cannot resist, they are reduced to a "blank slate." The creature cannot use magic, understand language, or communicate, though they can identify and follow their allies. This effect lasts for four hours, or until a god or someone with Greater Restoration heals them.
Illusion:
    Power Set Justification: spells that "conceal"
  1. Level One: Disguise Self: You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different for up to four hours. You can't change your body type (i.e. from humanoid to avian), so you must adopt a form that has the same basic arrangement of limbs, and may only appear as one foot taller or shorter than your real form. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection, and anything you pick up after the spell is cast is not included in its effects.
  2. Level Two: Greater Invisibility: You or a creature you touch becomes invisible for up to four hours. Anything the affected creature is wearing or carrying is invisible as long as it is on the target's person. The spell ends if the affected creature casts magic at any time. The spell's effects do not include anything you pick up after it has been cast.
  3. Level Three: Seeming: This spell allows you to change the appearance of any number of creatures that you can see within 30 feet of you. You give each target you choose a new, illusory appearance; once the spell has been cast, the illusory appearance cannot be modified. The spell lasts for up to four hours or until you dismiss it, and anything you pick up after the spell has been cast is unaffected, though it can be absorbed into the illusion.
You may select or adapt either of these power sets for use!

how to pick your power.
All of this crazy nonsense said, there are three ways you can choose your power:
  1. pick one of the above samples: the easiest solution! We've already presented you with two power sets following a logical progression of development within your god's realm of magic. You can swap some levels out or adapt them in some way, but it's there if you'd like to rely on it.
  2. pick spells from the D&D spell list: this may require some finagling, but we highly recommend this! Follow the links above to select three spells by increasing level that seem related to each other in some logical way. You may pick any three spells you wish, but the levels should follow the general guideline of:
    1. First Level: cantrip - 2nd level
    2. Second Level: 2nd level - 5th level
    3. Third Level: 5th level - 9th level
    If some spells don't make sense, or if you know what they do but don't know how it would work in game, let us know and we'll help you adapt it to our world. If you find one spell you like but you don't know what to do about the others, let us know and we can provide suggestions for the rest. If you are familiar with the D&D spell system and want to create a set that is relevant to your god's domain but is not in their listed schools of magic, you can still apply for it as an original set!
  3. provide a well-balanced original power set of your own: this will be highly scrutinized by the mods for fairness, so plan accordingly! Consider your god's domains and realm of magic, and come up with one central power along with two logical levels of progression building upon that core magic. The levels should be appropriately along the lines of: weak - strong - powerful. There must also be reasonable limitations on your suggested power. The mods may make adjustments as they see fit before approval. You may use the Superpower Wiki if you'd like, but please provide links for reference.
To submit your power for approval, copy the appropriate form below and reply to this post with CHARACTER NAME - CANON in the title of your comment. A mod will respond to your comment with APPROVED/REVISIONS/REJECTED along with clearer descriptions of your powers or additional comments. We'll have a little bit of back and forth conversation on this post (or in private if you prefer; feel free to contact us) to hash out the details, so don't be afraid if we respond with revisions! We're really excited to be giving you guys customizable powers so we hope you'll work with us in making this manageable.

sample set
D&D spell set
original set

ready to level up?
Have you been active within your community in Asgard? Have you hosted an event or built an establishment or otherwise contributed to the development of your district? Have you forged a meaningful relationship with your god? Has living in Asgard contributed to your development as a person in some way? Or has your presence in Asgard contributed to someone else's development as a person, whether it be by positive or negative means? There are many different ways to "qualify" for leveling up; the point is that we want to see true development in yourself, your god, or your world. We want to see how you are shaping Asgard, or how Asgard is shaping you. This investment is what strengthens the bond between you and your god, granting you access to greater levels of power. If you need help figuring out what this justification might look like for your character, please contact us so we can guide you to your next level!

That said, there will be an activity requirement and a short written explanation of what your character has accomplished and developed here in Asgard. This doesn't need to be fancy or anything, we just really want to see your character getting something out of the game and being rewarded with some kickass new powers. As of right now, the level up requirements are as follows:
  • Level Two:
    • Activity Requirement: 50 comments with at least five different characters (5 comments minimum from your character per thread), each showing some type of "development" or "growth" as described above. You may use up to seven threads to meet the 50 comment requirement. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than six months prior to your application. This should give you plenty of time to build upon a slow-burn development, such as projects that take a long time to complete or relationships that change over time. Show us something good or maybe even something bad happening to your character that has in some way pushed them to grow. Let us peep on some on some of your more meaningful threads!
    • Written Requirement: write no less than five sentences describing your character's growth as a result of their actions or influence in Asgard. Are they happy? Are they scared? Has Asgard made them see something in a new light, or are they now focused on something drastically different than their home life? You can consider this a basic summary of what your character has done during their time in Asgard and how this may have affected them. This doesn't need to be very fancy or long, whatever you think is enough to show some small amount of development for your character.
  • Level Three:
    • Activity Requirements: 75 comments with at least three different characters (7 comments minimum from your character per thread), each showing a significant amount of "development" or "growth" for your character. You may use may use up to five threads to meet the 50 comment requirement. You may only reuse two of the same characters from your Level Two application, and you cannot reuse the same threads. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than three months prior to your application. This is because we specifically want to see something profound happen for your character that affects them as a person in some way. Level Three is the "powerful" stage of your power, which means your bond with your god and/or your district is at its strongest. Why? What happened? What changed for them? What are they committed to now that they might not have been beforehand? What have they gained or lost that has shifted their outlook or priorities? We want to see deep character development and the threads where it all happened.
    • Written Requirement: write no less than seven sentences describing the growth your character has gone through overall in Asgard. Build upon what you told us about in your Level Two application without reusing too much of the same information. Tell us about something your character influenced that has had a deep impact on either you, your god, or Asgard and Yggdrasil overall. How has your character's time in Asgard changed something on a profound level? Brag about it and let us soak in the awesomeness of your accomplishments. The major things we're looking for are 1) a major change in a character's personality or behaviour compared to them entering the game, 2) a way that your character has engaged with their Godhaus, and 3) a demonstration of their involvement with the setting in general (ie. magic, lore, major plot events, etc.)
When you're ready, copy the appropriate application below and respond to your original comment from when you first requested your power. Put CHARACTER NAME - LEVEL TWO/THREE APPLICATION in the title of your new comment. The mods will respond with APPROVED/REVISIONS/REJECTED along with an explanation of our decision and additional comments. To be quite frank, we're more invested in you having fun than being super strict about this whole process, so don't be afraid of feeling like you need to meet a certain standard or anything. This is honestly just a way for you to show us that you're doing something fun in the game, and we want to reward you for that with some new magic tricks. It's really as simple as that! If you're ever uncertain, give us what you have and we'll work with you on it, and always feel free to contact us directly for help.

Level Two Application
Level Three Application



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