ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account (
asgardmods) wrote2019-03-22 08:44 pm
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LOCATIONS
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❧ the holy city of asgard. The kingdom of Asgard in its entirety is a vast and sprawling expanse of territory, much of which has yet to be developed for use. Instead, the city is localized around Gladsheim Palace, the castle of the gods that rests at the very center. The kingdom spreads outward from there in all directions for miles, not bound by a visible wall or border of any sort, and a vast river runs parallel to the city flowing inland towards the east, seemingly rising and lowering in both speed and tide at will. A small portion of this vibrantly thriving land has been cleared to create the god houses and what are the beginnings of the city of Asgard, with an untapped expanse of possibility stretching beyond it. So what does this look like for the Wanderers? They're waking up in a fairly modernized city that is sparse and largely utilitarian in nature, surrounded by varying forms of wildlife that make travel - interesting, we'll say. It isn't forbidden and the gods won't stop you if you want to venture beyond the current boundaries of the city, but Yggdrasil is still in its growing stages and the very earth itself is still growing with it. A forest you enter might not look the same when you try to return. The color of a flower might change from one source of light to the next. But as long as you are within the gods' territory, you will always be able to find your way back to Asgard along the tether to your god... eventually. Going beyond that? Well, there may be occasions where such a thing might become necessary, but the gods would heavily discourage anyone leaving their kingdom without at least one of them in attendance. Your continued survival in this realm is already tenuous at best, and they cannot guarantee your safety outside of their domain. You are free to play with elements in the wilderness of Asgard at will and create your own imaginative scenarios of how that might manifest at any time, please let us know on the player plot page if you intend to travel beyond that. Who knows? It might be a fun way to unveil some new lore for the world. Just remember: Asgard was created to protect the human race from the dangers presented by Yggdrasil's beautiful and chaotic nature, and your soul is already quite literally hanging on by a thread. Be safe, dear Wanderers. ❧ the current state of the kingdom. The city was founded mere months before the opening of Asgard Genesis, which means the game and the world are both very much still in development. Events and player initiative will affect the growth of the city as the game goes on, so this page will be updated regularly. Current Population: Roughly 400 human natives, spread more or less evenly across the districts. Their general demeanor is that of grateful devotion to the gods and an awed reverence towards the Wanderers. City Development: Roughly 20% of the kingdom has been made available for development. Roughly 80% of that space is currently being used. As of January 2020, the city has a limited supply of electricity available for use. Weather Patterns: All in all, February is chilly - though it's mostly rain and maybe slush rather than the blizzard of late December. Snow does touch down on the 5th and the 19th, but neither offer more than 2-3 inches of powder. Flora: Much of the kingdom is overgrown with a wide variety of tangled vines or densely clustered trees or bright and colorful flowers. Within the city, this vibrant overgrowth has been tamed into the type of comfortably habitable forest or field you might find in rural areas. Fauna: The city is beginning to flourish with animal life, from chickens, cows, and pigs being raised on Sigyn's farmland to small, common animals that have spread throughout the streets. New Trends & Developments:
❧ major locations. The city is divided into nine roughly even districts, each one governed by one of the nine gods. Going clockwise in order, the layout is Odin, Njord, Skadi, Sigyn, Tyr, Heimdall, Mimir, Honir, Frigg. Much of the decor and color schemes of each district follows or invokes that of their patron deity, while general architecture varies wildly by whatever image the gods had in mind as each building was created. Listed below are the current major locations in each district; the mods have a "second round" of locations that will be rolled out throughout the game, and we welcome the PCs to create their own establishments to be listed here as well. All things are possible with imagination, teamwork, and the occasional spark of magic! For more detailed descriptions of the locations listed, click on the name of the district to go to its information page. To have a new location listed on this page, drop us a comment below with any relevant links and/or reference pictures! ![]() ❧ GLADSHEIM PALACE The castle of the gods at the center of Asgard, where all Wanderers first enter the game. Despite the size of its grounds, travelling to and from the castle is deceptively easy, never taking quite as long as you think it should. While you are welcome to visit the grounds at any time, no one is allowed to enter the castle without a god's permission. (1) ❧ ODIN DISTRICT Fregnahöll: The very first library built in Yggdrasil, where Odin is attempting to curate a collection of books on any topic imaginable. As this venture is still in its early days, the majority of the library is devoted to space for research, documentation, and any other busy work. Wanderers are welcome to contribute to this creation of literature by supplying their own information, but all of it must be written by hand. If you have any questions, you can reach out to Aziraphale who currently maintains the library. (1) (GO) Xīn Jīhuì Paddy: A modest rice paddy along the riverbank created by Lan Wangji for Wei Wuxian. While it may still be in the earlier processes of growing, the field will be used for cultivating rice and fermenting rice wine. (1) The Stone Prison: A 10 foot tower located near Odin's god houses as of December 2019. The tower glows with an ominous blue light but otherwise seems to serve no function. While not openly advertised, the Stone Prison "belongs" to Ye Zun, who was entrapped within it some time ago. (1) (2) Raven's Garðr: Odin's temple of worship, where people can come to sit in quiet contemplation or pray to the Allfather for wisdom and guidance. The space is always pleasantly cool and silent enough not to interrupt one's thoughts, aside from the soft chirping of insects and the distant crashing of water. Wanderers are welcome to visit the gardens or seek counsel with Odin here, but they are not required to. (1) (2) (GO) ❧ NJORD DISTRICT Gilver's: A restaurant opened at the behest of V, now serving fresh pizza and other Italian-inspired cuisine. The natives are experimenting with this type of food, meaning there are always new options available and they are open to requests. You can stop by for a slice or a nice meal at any time of day. (1) (2) (3) Drykka Drekkr: The main source of alcohol for the entire city, Drykka Drekkr refers to a series of breweries and distilleries producing vodka and a broad variety of beers and ales. Originally taught by Lucifer, the natives have begun expanding upon his recipes to create new flavors of their own. You can stop by for a sample, sit down for a meal, or even buy some bottles to bring home with you. (1) (2) Finnalaun: Njord's temple of worship, where people can come to be completely alone for practice, play, or prayer under the god of secrecy's protection. Upon entering the building, one will find themselves in one of a wide variety of isolated rooms with or without anyone they may have entered with; opening the drawn curtain will immediately present them to the outdoors again. Wanderers are welcome to enter the solitude or seek counsel with Njord here, but they are not required to. (1) (2) (3) (GO) ❧ SKADI DISTRICT The Benatar: Peter Quill's spaceship, highly visible in Vænnstaðr as of June 2019. The ship sustained considerable damage from crash-landing into the city, and one of its wings was removed for parts. There is a small pen for some chickens and cows beneath it. (1) Steina Lysa: Skadi's temple of worship, where people can come to bask in the goddess' masterpieces or pray to her for inspiration and motivation. Each room upon entering the temple seems to float idly from one dream to the next on a path that might just become maddening to one without the properly trained eye for details. Wanderers are welcome to observe Skadi's art or seek counsel with her here, but they are not required to. (1) (2) (GO) ❧ SIGYN DISTRICT
The Happy Hens Farm: A vegetable and dairy farm run by Jim Kirk and Mary Crawley. Average-sized crops yield various vegetables and a few fruits throughout the year, and there are cows and chicken living in the open fields around the farm, a tall wooden fence delimiting the area. You can find more information on this page. (1) (2) Teitr Morginn: Sigyn's temple of worship, where people can come to enjoy the undying rose bushes or pray to the goddess to find compassion and success. Roses of every size, color, and and shape blossom here year-round, that can live up to a week without water after being trimmed. Wanderers are welcome to stop and smell the roses (teehee) or seek counsel with Sigyn here, but they are not required to. (1) (2) (GO) ❧ TYR DISTRICT Áræði Coliseum: A gym of sorts for thrill seekers, where people can participate in daring activities such as mixed-gravity rock climbing rooms, intricate obstacle courses, and Tyr's personal favorite, the "trust falls". (1) (2) There are also separate wings of the Coliseum devoted to specific purposes:
Fagna Heima: Tyr's temple of worship, where people can come to have relaxed conversations or pray to the god for courage and peace. There are multiple couches available for lounging, and a handful of natives might come by offering tea and fruit to share. Wanderers are welcome to relax or seek counsel with Tyr here, but they are not required to. (1) (GO) Ruby Bazaar: A small shop operated by Rhus that specializes in textiles, almost all orders are custom made for clients rather than ready to be bought off the shelves. The shop features mannequins with a rotating display, showing off the shopkeep's talents. (1) (GO) ❧ HEIMDALL DISTRICT Temjask Arena: An open air training facility, developed as a space to both practice and teach others in various forms of combat. There are practice dummies, safety pads, an assortment of weapons, and other equipment available as needed. An attached horseback training grounds is available for use until early nightfall, at which point the eight-legged horses are brought back to Skjóta Oddr in Honir's district. (1) (2) (3) Röskr Önd: Added by request after Heimdall House won the first god house competition, Röskr Önd is a native-operated restaurant that specializes in hearty meals and protein-rich diets. Their menu is continually growing, and they have meal options appropriate for all times of day, all designed to keep you healthy and strong. Feel free to grab a table and settle in for a fresh meal anytime. (1) (2) Hlíf Drengr: Heimdall's temple of worship, where people can come to sit in silent meditation or pray to the god for strength and perseverance. The simple, single-room stone structure seems to mute all noise beyond its boundaries, except for the trickling of the modest fountain nearby. Wanderers are welcome to enjoy the quiet or seek counsel with Heimdall here, but they are not required to. (1) (GO) ❧ MIMIR DISTRICT Stiarna Sjón: An observatory and science exhibit, where people can gaze into the depths of the skies or play with interactive star maps. As part of a collaboration with Finn, there are rooms where you can view the star system of your canon as an all-encompassing projection in the space around you. Explore distant galaxies with your friends or learn more about the science of human invention. (1) (2) (3) Taka Ráðs: Mimir's temple of worship, where people can come to relax by the reflecting pools or pray to the god for clarity and decisiveness. The waters of the pools are too shallow to swim in, but provide a crystal-clear reflection to any who look in. Wanderers are welcome to sit and have a think or seek counsel with Mimir here, but they are not required to. (1) (2) (GO) ❧ HONIR DISTRICT Vatn Trúr: A modest lake near Honir's god houses, added by request of Fran. While not overly large by outward appearances, you can take one of the available boats out for a nice and easy trip that occasionally lasts a bit longer than you think it should. You can go fishing for some of the small fish that swim through the lake, or simply sit near the calm waters for a moment of peace and quiet. (1) (2) Flakkaheim: Honir's temple of worship, where people can wander through the grove of trees while praying to the god for safe travels and prosperous ventures. A faint twinkling is always visible among the trees, even in broad daylight, tempting the distracted mind to follow imagined trails to nowhere. Wanderers are welcome to relax or seek counsel with Honir here, but they are not required to. (1) (2) (GO) ❧ FRIGG DISTRICT Báðum Hǫndum: Frigg's temple of worship, where people can come to relax in a calming space or pray to the goddess for health and fertility. There are several warmly decorated sitting rooms available for use, and a handful of natives might come by to offer snacks and drinks to share. Wanderers are welcome to stop by for tea or seek counsel with Frigg here, but they are not required to. (1) (2) (GO) |
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