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ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account ([personal profile] asgardmods) wrote2019-02-22 12:20 pm
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GOD POWER: MIMIR

god power: mimir.
the god of philosophy and strategy.
Mimir is a god of careful thought and planning, and his yearning for knowledge is quiet but powerful. It is easy for tacticians to seem like they are all strategy and fact, but Mimir knows the value in both the objectiveness of the past and all of the sprawling possibilities of the future. What makes you the way you are? What about your life informs the choices you will make going forward? And, most importantly: how can he use that information to beat you in that friendly game of chess?

mimir's realm of magic.
Divination Magic
Divination is a school of magic that reveals information. Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells. You can find a list of Divination spells here.

Transmutation Magic
Transmutation is a school of magic that transforms the recipient physically or changes its properties in a more subtle way. Transmutation spells change the properties of some creature, thing, or condition. You can find a list of Transmutation spells here.

Power Set Samples
Divination:
    Power Set Justification: spells that "touch the mind"
  1. Level One: Detect Thoughts: For up to 10 minutes you can focus your mind on any one creature that you can see within 30 feet of you. You initially learn the surface thoughts of the creature - what is most immediately on its mind in that moment. If you attempt to probe any deeper than surface thoughts, the target may attempt to resist; should they fail, you gain additional insight such as their emotional state, deeper reasoning behind their actions, or something that is weighing on their mind. Whether or not they resist the spell effects, the target knows that you were probing their mind. The spell ends if they resist, or once you gain additional insight.
  2. Level Two: Mind Spike: You reach into the mind of one creature you can see within range. Failing to resist the spell's effects results in you knowing the target's location for up to four hours. While you have this knowledge, the target can’t become hidden from you, even if it's invisible.
  3. Level Three: Telepathic Bond: You forge a telepathic link among up to 10 willing creatures of your choice within 60 feet, psychically linking each creature to all the others for up to one hour. Until the spell ends, the targets can communicate telepathically through the bond. The communication starts to feel strained at 200 feet away from each other, with words getting choppy and difficult to interpret; moving more than 300 feet away from each other will result in the spell ending early.
Transmutation:
    Power Set Justification: spells that "manipulate movement"
  1. Level One: Catapult: Choose one object of up to 50 pounds within 60 feet of you that isn’t being worn or carried. The object flies in a straight line up to 120 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. Once the object strikes something, both it and whatever it hits are damaged.
  2. Level Two: Slow: You alter time around up to 10 creatures of your choice in a 40 foot cube within range. Any creature who cannot resist the spell's effects is then slowed to a near-glacial pace for up to 10 minutes.
  3. Level Three: Reverse Gravity: This spell reverses gravity in a 50 foot radius centered on a point within 100 feet of you. All creatures and objects that aren't somehow anchored to the ground in the area fall 100 feet upward when you cast this spell; a creature may attempt to grab onto something that is anchored, but they will still be somewhat floating in the air. If some solid object (such as a ceiling) is encountered in the fall, affected objects and creatures will still strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for up to ten minutes or until you dismiss the spell. When the effect ends, affected objects and creatures fall back to the ground.
You may select or adapt either of these power sets for use!

how to pick your power.
All of this crazy nonsense said, there are three ways you can choose your power:
  1. pick one of the above samples: the easiest solution! We've already presented you with two power sets following a logical progression of development within your god's realm of magic. You can swap some levels out or adapt them in some way, but it's there if you'd like to rely on it.
  2. pick spells from the D&D spell list: this may require some finagling, but we highly recommend this! Follow the links above to select three spells by increasing level that seem related to each other in some logical way. You may pick any three spells you wish, but the levels should follow the general guideline of:
    1. First Level: cantrip - 2nd level
    2. Second Level: 2nd level - 5th level
    3. Third Level: 5th level - 9th level
    If some spells don't make sense, or if you know what they do but don't know how it would work in game, let us know and we'll help you adapt it to our world. If you find one spell you like but you don't know what to do about the others, let us know and we can provide suggestions for the rest. If you are familiar with the D&D spell system and want to create a set that is relevant to your god's domain but is not in their listed schools of magic, you can still apply for it as an original set!
  3. provide a well-balanced original power set of your own: this will be highly scrutinized by the mods for fairness, so plan accordingly! Consider your god's domains and realm of magic, and come up with one central power along with two logical levels of progression building upon that core magic. The levels should be appropriately along the lines of: weak - strong - powerful. There must also be reasonable limitations on your suggested power. The mods may make adjustments as they see fit before approval. You may use the Superpower Wiki if you'd like, but please provide links for reference.
To submit your power for approval, copy the appropriate form below and reply to this post with CHARACTER NAME - CANON in the title of your comment. A mod will respond to your comment with APPROVED/REVISIONS/REJECTED along with clearer descriptions of your powers or additional comments. We'll have a little bit of back and forth conversation on this post (or in private if you prefer; feel free to contact us) to hash out the details, so don't be afraid if we respond with revisions! We're really excited to be giving you guys customizable powers so we hope you'll work with us in making this manageable.

sample set
D&D spell set
original set

ready to level up?
Have you been active within your community in Asgard? Have you hosted an event or built an establishment or otherwise contributed to the development of your district? Have you forged a meaningful relationship with your god? Has living in Asgard contributed to your development as a person in some way? Or has your presence in Asgard contributed to someone else's development as a person, whether it be by positive or negative means? There are many different ways to "qualify" for leveling up; the point is that we want to see true development in yourself, your god, or your world. We want to see how you are shaping Asgard, or how Asgard is shaping you. This investment is what strengthens the bond between you and your god, granting you access to greater levels of power. If you need help figuring out what this justification might look like for your character, please contact us so we can guide you to your next level!

That said, there will be an activity requirement and a short written explanation of what your character has accomplished and developed here in Asgard. This doesn't need to be fancy or anything, we just really want to see your character getting something out of the game and being rewarded with some kickass new powers. As of right now, the level up requirements are as follows:
  • Level Two:
    • Activity Requirement: 50 comments with at least five different characters (5 comments minimum from your character per thread), each showing some type of "development" or "growth" as described above. You may use up to seven threads to meet the 50 comment requirement. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than six months prior to your application. This should give you plenty of time to build upon a slow-burn development, such as projects that take a long time to complete or relationships that change over time. Show us something good or maybe even something bad happening to your character that has in some way pushed them to grow. Let us peep on some on some of your more meaningful threads!
    • Written Requirement: write no less than five sentences describing your character's growth as a result of their actions or influence in Asgard. Are they happy? Are they scared? Has Asgard made them see something in a new light, or are they now focused on something drastically different than their home life? You can consider this a basic summary of what your character has done during their time in Asgard and how this may have affected them. This doesn't need to be very fancy or long, whatever you think is enough to show some small amount of development for your character.
  • Level Three:
    • Activity Requirements: 75 comments with at least three different characters (7 comments minimum from your character per thread), each showing a significant amount of "development" or "growth" for your character. You may use may use up to five threads to meet the 50 comment requirement. You may only reuse two of the same characters from your Level Two application, and you cannot reuse the same threads. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than three months prior to your application. This is because we specifically want to see something profound happen for your character that affects them as a person in some way. Level Three is the "powerful" stage of your power, which means your bond with your god and/or your district is at its strongest. Why? What happened? What changed for them? What are they committed to now that they might not have been beforehand? What have they gained or lost that has shifted their outlook or priorities? We want to see deep character development and the threads where it all happened.
    • Written Requirement: write no less than seven sentences describing the growth your character has gone through overall in Asgard. Build upon what you told us about in your Level Two application without reusing too much of the same information. Tell us about something your character influenced that has had a deep impact on either you, your god, or Asgard and Yggdrasil overall. How has your character's time in Asgard changed something on a profound level? Brag about it and let us soak in the awesomeness of your accomplishments. The major things we're looking for are 1) a major change in a character's personality or behaviour compared to them entering the game, 2) a way that your character has engaged with their Godhaus, and 3) a demonstration of their involvement with the setting in general (ie. magic, lore, major plot events, etc.)
When you're ready, copy the appropriate application below and respond to your original comment from when you first requested your power. Put CHARACTER NAME - LEVEL TWO/THREE APPLICATION in the title of your new comment. The mods will respond with APPROVED/REVISIONS/REJECTED along with an explanation of our decision and additional comments. To be quite frank, we're more invested in you having fun than being super strict about this whole process, so don't be afraid of feeling like you need to meet a certain standard or anything. This is honestly just a way for you to show us that you're doing something fun in the game, and we want to reward you for that with some new magic tricks. It's really as simple as that! If you're ever uncertain, give us what you have and we'll work with you on it, and always feel free to contact us directly for help.

Level Two Application
Level Three Application



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