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ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account ([personal profile] asgardmods) wrote2019-02-19 11:07 pm
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GOD POWER: TYR

god power: tyr.
the god of courage and diplomacy.
In a world built upon the premise of boundless possibility, Tyr finds it foolish to be anything less than daring in life. What a great privilege it is to be alive in the Mother's embrace, where She has given Her children the freedom to be anything they want to be. It seems like a waste of potential to be anything but bold and welcoming to that vast expanse of creation in its entirety. Tyr sees no purpose to drawing lines in the sand or seeking to divide one from another. This world of theirs was given to them to share, to grow and thrive together. Bringing people together to enjoy this life they've been given is Tyr's focus, and he relies on charm and wit to draw them there. With a devilish smile and wide open arms, Tyr greets the world with the fondest of embraces.

tyr's realm of magic.
Conjuration Magic
Conjuration is a school of magic that brings creatures or materials to the caster. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). You can find a list of Conjuration spells here.

Enchantment Magic
Enchantment is a school of magic that imbues the recipient with some property or grant the caster power over another being. Enchantment spells affect the minds of others, influencing or controlling their behavior. You can find a list of Enchantment spells here.

Power Set Samples
Conjuration:
    Power Set Justification: spells that "help"
  1. Level One: Healing Spirit: You call forth a nature spirit to soothe the wounded. The intangible spirit appears within 60 feet of you and takes on a translucent form of your choice. For up to 10 minutes, you may move the spirit to a wounded creature to heal small wounds, such as a stab wound, or mending a broken bone. The spirit cannot regenerate limbs or reverse death.
  2. Level Two: Dimension Door: You teleport yourself from your current location to any other spot within 1000 feet of you. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction. You can bring along objects as long as their weight doesn't exceed what you can carry; no massive statues or boulders. You can also bring one willing creature of your size or smaller, as long as they are right next to you when you cast the spell.
  3. Level Three: Magnificent Mansion: You conjure an extradimensional dwelling within 300 feet of you that lasts for four hours. As long as the portal is open, you and any creatures you designate can enter or exit the dwelling. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible. The mansion is staffed by 50 spectral servants, is stocked with food for up to 50 people, and is decorated as you desire, though attempting to remove these items from the mansion's boundaries causes them to crumble to dust. See the spell page for further details.
Enchantment:
    Power Set Justification: spells that "encourage"
  1. Level One: Charm Person: You attempt to charm a humanoid you can see within 30 feet of you. If the creature fails to resist, it is charmed by you for up to eight hours or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed.
  2. Level Two: Zone of Truth: You create a magical zone that guards against deception in a 15 foot radius sphere centered on a point of your choice within 60 feet. For up to an hour, any creature unable to resist the spell can't speak a deliberate lie while in the radius. You know whether or not each creature in the zone is affected. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
  3. Level Three: Mass Suggestion: You suggest a course of action (limited to a sentence or two) and magically influence up to 12 creatures of your choice, that you can see within 60 feet of you and that can hear and understand you. The suggestion must be worded in such a manner as to make the course of action sound reasonable. If the designated creature(s) cannot resist the spell, they pursue the course of action you described to the best of their ability for up to 24 hours. See the spell page for further details, but ignore the last paragraph.
You may select or adapt either of these power sets for use!

how to pick your power.
All of this crazy nonsense said, there are three ways you can choose your power:
  1. pick one of the above samples: the easiest solution! We've already presented you with two power sets following a logical progression of development within your god's realm of magic. You can swap some levels out or adapt them in some way, but it's there if you'd like to rely on it.
  2. pick spells from the D&D spell list: this may require some finagling, but we highly recommend this! Follow the links above to select three spells by increasing level that seem related to each other in some logical way. You may pick any three spells you wish, but the levels should follow the general guideline of:
    1. First Level: cantrip - 2nd level
    2. Second Level: 2nd level - 5th level
    3. Third Level: 5th level - 9th level
    If some spells don't make sense, or if you know what they do but don't know how it would work in game, let us know and we'll help you adapt it to our world. If you find one spell you like but you don't know what to do about the others, let us know and we can provide suggestions for the rest. If you are familiar with the D&D spell system and want to create a set that is relevant to your god's domain but is not in their listed schools of magic, you can still apply for it as an original set!
  3. provide a well-balanced original power set of your own: this will be highly scrutinized by the mods for fairness, so plan accordingly! Consider your god's domains and realm of magic, and come up with one central power along with two logical levels of progression building upon that core magic. The levels should be appropriately along the lines of: weak - strong - powerful. There must also be reasonable limitations on your suggested power. The mods may make adjustments as they see fit before approval. You may use the Superpower Wiki if you'd like, but please provide links for reference.
To submit your power for approval, copy the appropriate form below and reply to this post with CHARACTER NAME - CANON in the title of your comment. A mod will respond to your comment with APPROVED/REVISIONS/REJECTED along with clearer descriptions of your powers or additional comments. We'll have a little bit of back and forth conversation on this post (or in private if you prefer; feel free to contact us) to hash out the details, so don't be afraid if we respond with revisions! We're really excited to be giving you guys customizable powers so we hope you'll work with us in making this manageable.

sample set
D&D spell set
original set

ready to level up?
Have you been active within your community in Asgard? Have you hosted an event or built an establishment or otherwise contributed to the development of your district? Have you forged a meaningful relationship with your god? Has living in Asgard contributed to your development as a person in some way? Or has your presence in Asgard contributed to someone else's development as a person, whether it be by positive or negative means? There are many different ways to "qualify" for leveling up; the point is that we want to see true development in yourself, your god, or your world. We want to see how you are shaping Asgard, or how Asgard is shaping you. This investment is what strengthens the bond between you and your god, granting you access to greater levels of power. If you need help figuring out what this justification might look like for your character, please contact us so we can guide you to your next level!

That said, there will be an activity requirement and a short written explanation of what your character has accomplished and developed here in Asgard. This doesn't need to be fancy or anything, we just really want to see your character getting something out of the game and being rewarded with some kickass new powers. As of right now, the level up requirements are as follows:
  • Level Two:
    • Activity Requirement: 50 comments with at least five different characters (5 comments minimum from your character per thread), each showing some type of "development" or "growth" as described above. You may use up to seven threads to meet the 50 comment requirement. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than six months prior to your application. This should give you plenty of time to build upon a slow-burn development, such as projects that take a long time to complete or relationships that change over time. Show us something good or maybe even something bad happening to your character that has in some way pushed them to grow. Let us peep on some on some of your more meaningful threads!
    • Written Requirement: write no less than five sentences describing your character's growth as a result of their actions or influence in Asgard. Are they happy? Are they scared? Has Asgard made them see something in a new light, or are they now focused on something drastically different than their home life? You can consider this a basic summary of what your character has done during their time in Asgard and how this may have affected them. This doesn't need to be very fancy or long, whatever you think is enough to show some small amount of development for your character.
  • Level Three:
    • Activity Requirements: 75 comments with at least three different characters (7 comments minimum from your character per thread), each showing a significant amount of "development" or "growth" for your character. You may use may use up to five threads to meet the 50 comment requirement. You may only reuse two of the same characters from your Level Two application, and you cannot reuse the same threads. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than three months prior to your application. This is because we specifically want to see something profound happen for your character that affects them as a person in some way. Level Three is the "powerful" stage of your power, which means your bond with your god and/or your district is at its strongest. Why? What happened? What changed for them? What are they committed to now that they might not have been beforehand? What have they gained or lost that has shifted their outlook or priorities? We want to see deep character development and the threads where it all happened.
    • Written Requirement: write no less than seven sentences describing the growth your character has gone through overall in Asgard. Build upon what you told us about in your Level Two application without reusing too much of the same information. Tell us about something your character influenced that has had a deep impact on either you, your god, or Asgard and Yggdrasil overall. How has your character's time in Asgard changed something on a profound level? Brag about it and let us soak in the awesomeness of your accomplishments. The major things we're looking for are 1) a major change in a character's personality or behaviour compared to them entering the game, 2) a way that your character has engaged with their Godhaus, and 3) a demonstration of their involvement with the setting in general (ie. magic, lore, major plot events, etc.)
When you're ready, copy the appropriate application below and respond to your original comment from when you first requested your power. Put CHARACTER NAME - LEVEL TWO/THREE APPLICATION in the title of your new comment. The mods will respond with APPROVED/REVISIONS/REJECTED along with an explanation of our decision and additional comments. To be quite frank, we're more invested in you having fun than being super strict about this whole process, so don't be afraid of feeling like you need to meet a certain standard or anything. This is honestly just a way for you to show us that you're doing something fun in the game, and we want to reward you for that with some new magic tricks. It's really as simple as that! If you're ever uncertain, give us what you have and we'll work with you on it, and always feel free to contact us directly for help.

Level Two Application
Level Three Application



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