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ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account ([personal profile] asgardmods) wrote2019-02-22 12:37 pm
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GOD POWER: HONIR

god power: honir.
the god of travel and whimsy.
As magic overflows from the well to form the World Tree, Honir seeks to chase every last drop of it just to see how far it will go. Every single thing in creation was borne from the Mother's love, which means all of it is worth seeing with his own eyes. If he could climb the Tree to visit every branch and admire every leaf, Honir would be content to spend the rest of his days there. How far could he go with wings of his own? But they are tethered to Yggdrasil and will never be able to leave this plane, so Honir instead contents himself with finding every fascinating thing he can right here at home. Wanderlust fuels his adventures and boundless curiosity feeds his fleeting fancies, meaning Honir is always searching for the next new thing to catch his interest.

honir's realm of magic.
Evocation Magic
Evocation is a school of magic that creates something out of nothing. Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. You can find a list of Evocation spells here.

Transmutation Magic
Transmutation is a school of magic that transforms the recipient physically or changes its properties in a more subtle way. Transmutation spells change the properties of some creature, thing, or condition. You can find a list of Transmutation spells here.

Power Set Samples
Evocation:
    Power Set Justification: spells that are "ooohshiny"
  1. Level One: Faerie Fire: Each object and creature in a 20 foot cube within 60 feet of you is outlined in blue, green, or violet light (your choice). For up to one hour, objects and affected creatures shed dim light in a 10 foot radius. The affected creatures or objects can't benefit from being invisible.
  2. Level Two: Arcane Hand: You create a large hand of shimmering, translucent force in an unoccupied space that you can see up to 120 feet of you. The hand lasts for up to four hours and moves at your command, mimicking the movements of your own hand. The hand counts as an object, and can be killed with enough damage; doing so ends the spell and the hand vanishes. The spell will also end if concentration is broken or the caster becomes mentally fatigued. After casting the spell, you can move the hand up to 60 feet; see the spell page for further details, but ignore the last paragraph.
  3. Level Three: Prismatic Spray: Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60 foot cone must attempt to dodge; if they fail, they are struck by one of the eight rays. See the spell page for further details and effects. (This spell can be channelled into a construct, should you so choose; you must be in physical contact with the construct in order to do so, and can set an activation word to signal when the spell will be released. If the spell is not activated within 10 minutes, it dissipates.)
Transmutation:
    Power Set Justification: spells that "move"
  1. Level One: Expeditious Retreat: This spell allows you or another creature to move at an incredible pace. When you cast this spell, the affected creature becomes a blur to the naked eye for up to four hours. This spell can only be cast on one creature at a time.
  2. Level Two: Fly: You touch one willing creature. This creature rises into the air, and can now fly for up to four hours. When the spell ends, unless the affected creature can prevent it, the target falls.
  3. Level Three: Wind Walk: You and up to 10 willing creatures you can see within 30 feet of you assume a gaseous form, appearing as wisps of cloud for the next hour. While in this cloud form, affected creatures can fly over great distances and cannot be attacked. The only things a creature can do in this form are move or revert to its normal form, though they are able to go back and forth at will. If a creature is in cloud form and flying when the spell ends, the creature gently descends for one minute until it lands, which it does safely. If it can't safely land after this minute passes, the creature falls the remaining distance.
You may select or adapt either of these power sets for use!

how to pick your power.
All of this crazy nonsense said, there are three ways you can choose your power:
  1. pick one of the above samples: the easiest solution! We've already presented you with two power sets following a logical progression of development within your god's realm of magic. You can swap some levels out or adapt them in some way, but it's there if you'd like to rely on it.
  2. pick spells from the D&D spell list: this may require some finagling, but we highly recommend this! Follow the links above to select three spells by increasing level that seem related to each other in some logical way. You may pick any three spells you wish, but the levels should follow the general guideline of:
    1. First Level: cantrip - 2nd level
    2. Second Level: 2nd level - 5th level
    3. Third Level: 5th level - 9th level
    If some spells don't make sense, or if you know what they do but don't know how it would work in game, let us know and we'll help you adapt it to our world. If you find one spell you like but you don't know what to do about the others, let us know and we can provide suggestions for the rest. If you are familiar with the D&D spell system and want to create a set that is relevant to your god's domain but is not in their listed schools of magic, you can still apply for it as an original set!
  3. provide a well-balanced original power set of your own: this will be highly scrutinized by the mods for fairness, so plan accordingly! Consider your god's domains and realm of magic, and come up with one central power along with two logical levels of progression building upon that core magic. The levels should be appropriately along the lines of: weak - strong - powerful. There must also be reasonable limitations on your suggested power. The mods may make adjustments as they see fit before approval. You may use the Superpower Wiki if you'd like, but please provide links for reference.
To submit your power for approval, copy the appropriate form below and reply to this post with CHARACTER NAME - CANON in the title of your comment. A mod will respond to your comment with APPROVED/REVISIONS/REJECTED along with clearer descriptions of your powers or additional comments. We'll have a little bit of back and forth conversation on this post (or in private if you prefer; feel free to contact us) to hash out the details, so don't be afraid if we respond with revisions! We're really excited to be giving you guys customizable powers so we hope you'll work with us in making this manageable.

sample set
D&D spell set
original set

ready to level up?
Have you been active within your community in Asgard? Have you hosted an event or built an establishment or otherwise contributed to the development of your district? Have you forged a meaningful relationship with your god? Has living in Asgard contributed to your development as a person in some way? Or has your presence in Asgard contributed to someone else's development as a person, whether it be by positive or negative means? There are many different ways to "qualify" for leveling up; the point is that we want to see true development in yourself, your god, or your world. We want to see how you are shaping Asgard, or how Asgard is shaping you. This investment is what strengthens the bond between you and your god, granting you access to greater levels of power. If you need help figuring out what this justification might look like for your character, please contact us so we can guide you to your next level!

That said, there will be an activity requirement and a short written explanation of what your character has accomplished and developed here in Asgard. This doesn't need to be fancy or anything, we just really want to see your character getting something out of the game and being rewarded with some kickass new powers. As of right now, the level up requirements are as follows:
  • Level Two:
    • Activity Requirement: 50 comments with at least five different characters (5 comments minimum from your character per thread), each showing some type of "development" or "growth" as described above. You may use up to seven threads to meet the 50 comment requirement. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than six months prior to your application. This should give you plenty of time to build upon a slow-burn development, such as projects that take a long time to complete or relationships that change over time. Show us something good or maybe even something bad happening to your character that has in some way pushed them to grow. Let us peep on some on some of your more meaningful threads!
    • Written Requirement: write no less than five sentences describing your character's growth as a result of their actions or influence in Asgard. Are they happy? Are they scared? Has Asgard made them see something in a new light, or are they now focused on something drastically different than their home life? You can consider this a basic summary of what your character has done during their time in Asgard and how this may have affected them. This doesn't need to be very fancy or long, whatever you think is enough to show some small amount of development for your character.
  • Level Three:
    • Activity Requirements: 75 comments with at least three different characters (7 comments minimum from your character per thread), each showing a significant amount of "development" or "growth" for your character. You may use may use up to five threads to meet the 50 comment requirement. You may only reuse two of the same characters from your Level Two application, and you cannot reuse the same threads. All comments posted in-character on the network and log communities and IC inboxes are valid for these proofs. Threads may be from no longer than three months prior to your application. This is because we specifically want to see something profound happen for your character that affects them as a person in some way. Level Three is the "powerful" stage of your power, which means your bond with your god and/or your district is at its strongest. Why? What happened? What changed for them? What are they committed to now that they might not have been beforehand? What have they gained or lost that has shifted their outlook or priorities? We want to see deep character development and the threads where it all happened.
    • Written Requirement: write no less than seven sentences describing the growth your character has gone through overall in Asgard. Build upon what you told us about in your Level Two application without reusing too much of the same information. Tell us about something your character influenced that has had a deep impact on either you, your god, or Asgard and Yggdrasil overall. How has your character's time in Asgard changed something on a profound level? Brag about it and let us soak in the awesomeness of your accomplishments. The major things we're looking for are 1) a major change in a character's personality or behaviour compared to them entering the game, 2) a way that your character has engaged with their Godhaus, and 3) a demonstration of their involvement with the setting in general (ie. magic, lore, major plot events, etc.)
When you're ready, copy the appropriate application below and respond to your original comment from when you first requested your power. Put CHARACTER NAME - LEVEL TWO/THREE APPLICATION in the title of your new comment. The mods will respond with APPROVED/REVISIONS/REJECTED along with an explanation of our decision and additional comments. To be quite frank, we're more invested in you having fun than being super strict about this whole process, so don't be afraid of feeling like you need to meet a certain standard or anything. This is honestly just a way for you to show us that you're doing something fun in the game, and we want to reward you for that with some new magic tricks. It's really as simple as that! If you're ever uncertain, give us what you have and we'll work with you on it, and always feel free to contact us directly for help.

Level Two Application
Level Three Application



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